Small Plant, Chaotic Neutral
Armor Class 14 Natural
Hit Points 18 (4d6 + 4)
Speed 30 ft., Burrow 20 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +3, Stealth +6, Survival +3
Senses Darkvision 60', Passive Perception 13
Languages Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Plant Camouflage.  Advantage on Dex (Stealth). checks it makes in any terrain w/ample obscuring plant life.

Tearful Stench.   Each creature other than an alliumite within 5' of the alliumite when the alliumite takes damage must make a DC 13 CON save or be blinded until the start of the creature's next turn.  On a successful save, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

 

Thorn Dart. Missile Weapon Attack: +6 to hit, reach 20'/60'., one target. Hit: 6 (1d4 + 4) piercing damage.

 

 

Description

An ambulatory plant half the size of a halfling slashes out with its grass blades. Its peeling skin, its hair of sprouts, and its svelte, nimble physique allude to its fey origins. The odor of onions and garlic wafts from it as it advances. Stepping on a patch of wild onions, garlic, or leeks in the woods can prove to be a deadly affair. The onion folk are easily riled, and, once angry, they attack relentlessly, slashing at ankles with their wicked grass blades.

Fey Origins. Alliumites began as a patch of sweet onions in a forest thicket, raised to sentience when a great deal of pixie dust spilled upon them. Arms and legs sprouted from their forms, and they began to think for themselves. Now they seek only to propagate, spreading far and wide. They have developed vast colonies through underground tunnels beneath forests and fields.

Nature’s Gardeners. Alliumites feel a supernatural compulsion to plant chives, garlic, and other wild herbs wherever they go. This instinctive imperative makes them well-suited as gardeners. Though their wild gardens might look haphazard to the untrained eye, an alliumite knows exactly where each individual seed and sprout is planted. Woodland animals and benevolent fey creatures can find sustenance and shelter in these plant sanctuaries, but woe to those who threaten or damage anything planted within an alliumite garden.

Capable Combatants. Alliumites are exceptionally nimble. With razor-edged grass scimitars and darts made of thorns, they can overwhelm even a well-prepared adventurer. Able to dig through the ground almost as easily as walk and with a penchant for hidden and quiet movement, an alliumite can sneak up on anyone. If one of the onion folk is harmed in battle, it releases a stench that can make eyes water and temporarily cause blindness. Some say the stench can be so powerful as to even induce retching.

Monster Tags: plant

Habitat: Forest

juancortez12

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