Armor Class
16
(natural armor)
Hit Points
60
(8d8 + 24)
Speed
30 ft., Burrow 20 ft., Climb 30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
16
(+3)
INT
14
(+2)
WIS
12
(+1)
CHA
13
(+1)
Saving Throws
DEX +5, CON +5, WIS +3, CHA +3
Skills
Perception +8, Stealth +5
Damage Immunities
Acid
Senses
Blindsight 10 ft., Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 15
Languages
Common, Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Acid Breath (Recharge 5–6). The dragon exhales lightning in a 30--foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/6/2022 2:25:18 AM
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2
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0
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1
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Coming Soon
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