Medium Humanoid, Chaotic Good
Armor Class 16 Padded Leather
Hit Points 230 (30d10 + 50)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
15 (+2)
INT
18 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws DEX +11, INT +10
Senses Passive Perception 20
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Sea Legs. Captian Michael has excellent balance and can move around difficult terrain without issue.

Imposing Presence. Captian Michael gains advantage on charisma saving throws and targets have disadvantage on charisma saving throws.

 

 

Actions

Action Name. Enter the description for your action.

Cutless. Melee Weapon Attack: +7 to hit, 5 ft., 1 target. Hit: 20 (3d10 + 5) slashing damage

Flintlock Pistol. Ranged Weapon Attack: +4 to hit, 20/120 ft., 1 target. Hit: 10 (3d8 + 5) piercing damage.

Essense of the Kracken. Ranged Weapon Attack: 20/180 ft., 10 ft radius. Target(s) must make a DEX 20 saving throw or be hit by a spectral tentacle for 24 (3d10 + 10) bludgeoning damage. 

Reactions

Experienced Dueler. If someone attacks Captian Michael he may dodge or parry (only melee attacks) the attack. To dodge Captian Michael must make a higher DEX roll then the player makes to hit. To make a parry reaction, Captian Michael can use his Cutless proficiency with his AC. If the attack is blocked he may make a cutless attack.

Description

Captian Michael is an elder captian that has seen almost everything the ocean has to offer. Because of this, many docking and shipping companies will try and hire him because of this. However, he will only accept the most dangerous jobs. This is to satisfy his constent need to feel what he felt when fighting (and defeating) a kracken.

Habitat: CoastalUrban

Light_Wielder

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