Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Fire, Psychic, Slashing
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Constructed Mind. The clockwork commoner has advantage on saving throws against being charmed.
Actions
Pickaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Clockwork commoners are the workers, mostly miners, of the communities of clockwork machines built to mine deserts that no humanoid miners could mine, or wanted to mine.
Previous Versions
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3/6/2022 4:12:14 AM
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Coming Soon
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3/6/2022 4:13:57 AM
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0
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1
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Coming Soon
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