Armor Class
15
(Natural armor)
Hit Points
22
(5d8)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Fire, Psychic, Slashing
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Constructed Mind. The clockwork soldier has advantage on saving throws against being charmed.
Actions
Dagger(natural weapon). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Crossbow(natural weapon). Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Clockwork soldiers are the guards, protectors, and, now warriors of the clockwork automata built to mine uninhabitable deserts.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/7/2022 2:30:19 PM
|
2
|
4
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Coming Soon
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