Dagger Slash Just a normal dagger slash(1d4+3) Plus On Failed Con 16 1d4 Fire damage
Devils Piercings the user throws the dagger but before it hits the target it explodes into three piercing chains(2d4+3) On failed Strength check is grappled and On failed Con 16 Takes an additional 3d4 fire damage.
Bursting Flame Punches The user punches twice in a burst of flames(2d6+3) doing 2d4 Fire damage
Fire Mark You place a Fire mark on the field....
Scorching Hell After placing 5 Fire Marks in a Pentagram on the field you can push the opponent into the middle (4d6 Fire Damage)
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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