Medium Humanoid
Armor Class 16
Hit Points 63 (6d12 + 3)
Speed
STR
11 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws CON +6, CHA +6
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Dagger Slash Just a normal dagger slash(1d4+3) Plus On Failed Con 16 1d4 Fire damage

Devils Piercings the user throws the dagger but before it hits the target it explodes into three piercing chains(2d4+3) On failed Strength check is grappled and On failed Con 16 Takes an additional 3d4 fire damage.

Bursting Flame Punches The user punches twice in a burst of flames(2d6+3) doing 2d4 Fire damage

Bonus Actions

Fire Mark You place a Fire mark on the field....

Legendary Actions

Scorching Hell After placing 5 Fire Marks in a Pentagram on the field you can push the opponent into the middle (4d6 Fire Damage)

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sazikihatikah

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