Armor Class
16
Hit Points
85
(9d10 + 36)
Speed
30 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +1
Damage Immunities
Necrotic
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Bloated explosion. If damage reduces the zombie to 0 hit points, All creatures within 15ft must make a Constitution saving throw with a DC of 17. On a Failure the creature takes 4d8 poison damage and gains the "zombie virus" condition (homebrew). On a success the creature takes half the poison damage rolled.
Actions
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d8 Bludgeoning damage and 1d8 necrotic damage
Comments