Medium Undead, Neutral Evil
Armor Class 16
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bloated explosion. If damage reduces the zombie to 0 hit points, All creatures within 15ft must make a Constitution saving throw with a DC of 17. On a Failure the creature takes 4d8 poison damage and gains the "zombie virus" condition (homebrew). On a success the creature takes half the poison damage rolled. 

 

Actions

Slam. Melee Weapon Attack:  +10 to hit, reach 5 ft., one target. Hit: 2d8 Bludgeoning damage and 1d8 necrotic damage

Hayes17362

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