Huge Aberration (Angel), Any Evil Alignment
Armor Class 20 Natural Armor
Hit Points 575 (50d12 + 250)
Speed 35 ft., Fly 20 ft. Due to the crippling mutation of their combined wings and the large mass of the two angels, Brisela can only maintain a hovering height of 20ft in the air.
STR
27 (+8)
DEX
23 (+6)
CON
25 (+7)
INT
17 (+3)
WIS
25 (+7)
CHA
27 (+8)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Radiant
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 150ft, Passive Perception 25
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

First Strike. Brisela has advantage on the first attack roll she makes on each of her turn's.

Keen Sight. Brisela has advantage on Wisdom (Perception) checks that rely on sight.

Lifelink: When Brisela hits a creature with a melee attack, she regains hit points equal to the damage dealt. 

Magic Weapons:  Brisela's attacks count as magical for the purpose of overcoming resistances.

Reactive: Brisela can take one reaction on every turn of combat. 

Actions

Multiattack. Brisela can make two claw attacks 

Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (4d8 + 7) slashing damage and 14 (4d6) necrotic damage. 

Reunion. Brisela attempts to grapple a creature within 5ft, making a strength (Athletics) check as normal. If a creature becomes grappled this way, the target becomes restrained (escape DC 19). A creature restrained this way by Brisela must succeed on a DC 21 Constitution save or lose 1 point of constitution. If a creatures Constitution score is reduced to 0 in this way, It is absorbed by Brisela and Brisela regains a number of hit points equal to half the creatures remaining hit points. 

Reactions

Voice of the Titan. Whenever a creature within 60 ft of Brisela casts a spell, it can use it's reaction to pierce the creatures mind with a rending barrage of psychic noise. The creature must make a DC 16 Constitution saving throw or the spell fails, they take 1d6 psychic damage and immediately lose concentration on any spells. 

Legendary Actions

Brisela, Voice of Nightmares can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. Brisela regains spent legendary actions at the start of it's turn. 

Claw. Brisela makes an attack with it's claws.

Reunion (Costs 3 actions) : Brisela uses it's reunion to attempt to grapple a creature within 5ft of it. 

Shriek (Costs 5 actions): Brisela unleashes a powerful scream that assaults' the mind directly, forcing each creature of Brisela's choice within 60ft to succeed on a DC 18 Intelligence save or be stunned until the beginning of Brisela's next turn.

Hayes17362

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