Creep. The creeper has advantage on Dexterity (Stealth) checks, and makes no noise while moving.
Camouflage. If the creeper is in a place matching its natural skin tone, a successful DC 10 Wisdom (Perception) check is needed to spot it.
Ailurophobia. Creepers are afraid of cats, and will not go within a 20-foot radius of feline monsters.
Ignite. The creeper can spend an action to ignite itself, in which it will explode, and damage every living entity in a 15-foot radius, dealing damage depending on how close the entity(ies) were to the creeper.
5-feet away - 2d10 + 1
10-feet away - 1d10
15-feet away - 1d4 + 1
The creeper must be 5 feet away from a living entity in order to activate this action.
Description
Creepers are plant-like monsters with forever-lasting frowns on their faces. They are hard to see, and try to use the element of surprise in order to kill adventurers. However, there is one drawback - they are killed when they attempt to damage people. When they are killed, there are no bodily remains left. It is currently unknown how they reproduce.
Previous Versions
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