Gargantuan Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 5000 (1500d20 + 1000)
Speed 0 ft.
STR
11 (+0)
DEX
4 (-3)
CON
30 (+10)
INT
2 (-4)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws CON +19
Skills History +0
Damage Resistances Ranged Attacks
Damage Immunities Fire, Necrotic, Poison, Psychic, Thunder
Senses Unknown, Passive Perception 11
Languages Common none
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Immovable; No matter what spell or trait the enemy has, the castle does not move.

Actions

Flaming Javelin. +8 to hit, reach 200ft. Hit, 400 (3d100 + 100) piercing. 50 (8d10 + 20) fire.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An impervious fortress, a towering bastion.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderwaterUrban

AncientBlack

Comments

Posts Quoted:
Reply
Clear All Quotes