Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Eryx's Training. Eryx's training has taught Blinky how to fight. Blinky goes on Eryx's turn order, and Eryx can command him as a bonus action.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Bark. Blinky barks to get the attention of allies, his allies must make a DC 14 Intelligence Check, on a success, they understand what he is trying to convey.
Blink. The dog can use its teleport action as its reaction, it adds 4 to its AC.
Description
A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
Blinky is a larger blink dog, about the size and shape of a German shepherd.
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