Special Trait Name. Enter the description for your special trait.
Spellcasting. The [chicken Necromancer] is a 4-level spellcaster. Its spellcasting ability is [intelagence] (spell save DC 18, +4 to hit with spell attacks). The[chicken necromancer] has following [class name] spells prepared:
Cantrips (at will): [fire bolt], [elchrich blast]
1st level (# slots): [hold person], []
Action Name. summon chicken
Action Melee Attack. use a action to summon a chicken max of 5
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Short sword
1d6 slashing
summon bat
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a tall child with blond hair and a robe, one of their hands are gloved with ruins on it. On the other hand, they hold a short sword.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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