Huge Construct, Unaligned
Armor Class 21 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft.
STR
28 (+9)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Conductive Body. Whenever the golem is subjected to lightning damage, it takes no damage. Instead, its weapon attacks deal an extra 11 (2d10) lightning damage until the end of its next turn. Also until the end of the golem's next turn, any creature that touches it or hits it with a melee attacks while within 5 feet of it takes 11 (2d10) lightning damage

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two attacks: one with its slam and one with its sword, or it uses magnetic pulse and then its spinning cleave

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) slashing damage.

Spinning Cleave. The golem makes a sword attack against each creature within 10 feet of it.

Magnetic Pulse (Recharge 6). The golem raises its arms and unleashes a magnetic pulse. All unattended metal objects within 30 feet of it are pulled to an unoccupied space within 5 feet of the golem. Each creature wearing metal armor or made of metal within 30 feet of the golem must succeed a DC 20 strength saving throw or be pulled to an unoccupied space within 5 feet of the golem, then fall prone.

Description

A unique form of a classic arcane construct, cobalt golems are mighty armored servitors made by arcanists who find iron too mundane a metal. The first seeds of these automata fall from the sky, with raw cobalt carefully extracted from meteorites and smelted by way of ferromagnetic alchemy into hard, lustrous, silver-gray metal. This finished cobalt is then molded and twisted into armored skin shielding clockwork designs that animate rune-encrusted muscle-like chains. A central lodestone powers a cobalt soul, fueled by magic rituals that spark ionized life within its inorganic shell.

modestdread

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