Medium Humanoid, Any Alignment
Armor Class 11 (natural armor)
Hit Points 90 (12d12 + 12)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws CON +5, WIS +7, CHA +7
Skills Deception +11, Insight +7, Perception +7, Persuasion +11, Sleight of Hand +9
Senses Passive Perception 17
Languages Common, Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. Your innate spellcasting ability is Charisma or Wisdom (spell save DC15; +7 to hit with spell attacks). You can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

Spellcasting. Your innate spellcasting ability is Charisma or Wisdom (spell save DC15; +7 to hit with spell attacks). You have the following spells prepared:

Cantrips (at will): minor illusion ,prestidigitation, vicious mockery

1st level (4 slots): cure wounds, disguise self, silent image, tasha's hideous laughter 

2nd level (3 slots): invisibility, suggestion

3rd level (2 slots): major image, tongues

 

Actions

Extra Attack.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2022 8:28:22 PM
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pomegranateoreo

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