Medium Fiend (Demon), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 17 (3d8 + 6)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
9 (-1)
CHA
8 (-1)
Skills Athletics +5, Perception +1
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Elvish Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rend Fallen When the Abyssal Maw forces a creature to become prone, it will use a bonus action to tear flesh from the fallen foe. It automatically deals an extra 1d8+4 hp piercing damage to any foe that becomes prone as a result of a melee attack.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage. Target must succeed on a DC 15 strength save or be knocked prone.

 

Description

The hideous beast, busy feasting on the flesh of what might have been a Zhentilar soldier, suddenly becomes aware of your presence! Gurgling horribly, it begins waddling quickly towards you, gnashing its vicious-looking chompers!

Lair and Lair Actions

COMBAT NOTES (Use Map ‘Abyssal Maw Encounter’)

1. Spawn yourself on ‘PC’ and the Abyssal Maw on the ‘A’ marker to the south. Roll initiative. If you are location 2, place the Abyssal Maw on the ‘A’ marker to the north.

2. If the maw is inspecting a diversion you created, you can make a surprise ranged attack while it is preoccupied.

3. Roll initiative.

4. The maw attacks by jumping and biting, attempting to knock you over so it can use its Rend Fallen feat (see feat description).

5. If the maw falls to 7 hp or lower, go to 121. 6. If you are defeated, go to 332.

Monster Tags: Demon

Habitat: Underdark

MilneCat

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