Superior Sight. The bearded mantis shrimp's eyes can see beyond the visible spectrum, allowing it to see invisible creatures in the same range as its darkvision.
Amphibious. The bearded mantis shrimp can breathe under underwater, as well as air.
Spiked Hide. Any creature grappling the creature takes 1d6 piercing damage, each turn while grappling
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Pincer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or take 5 (2d4) thunder damage and be stunned until the end of the mantis shrimp's next turn. On a success, it takes half damage and is not stunned. This attack produces a sounds that is audible within 300 ft.
Description
A bearded mantis shrimp can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others.
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