Large Swarm of Huge beasts, Any Chaotic Alignment
Armor Class 17
Hit Points 65 (6d12)
Speed 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +7, CON +5
Skills Intimidation +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Tremorsense, Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Immolation

Melee attacks against this creature cause 1d6 fire damage

 

Actions

Action Melee Attack. Tail Attack: +6 to hit, reach 10 ft., 2 target. Hit: # (2d8 + 5) Bludgeoning damage. 

 

Bonus Actions

fire breath because **** you. 3 d6 in a 15ft cone

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

an all black ankylosaurus, with smokey red eyes, and glowing red crystals embedded in the bone cluub on its tail. when it strikes something with its tail, it causes an fiery explosion.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

mccommon81495

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