Medium Beast, Unaligned
Armor Class 15 Natural armor
Hit Points 105 (14d8 + 42)
Speed 50 ft., Walk 15 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Compound Eyes and Keen Sense of Smell. The cazador has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The cazador flies wildly, and is difficult to hit. The cazador reduces the damage of any attack against it by 5 (but not damage from an area effect such as a weapon’s burst fire).

Flyby. The cazador doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Pack Tactics. The cazador has advantage on attack rolls against a creature if at least one of the cazador’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage and 18 (4d8) poison damage. If the target is a creature, it must succeed on a DC 15 saving throw or gain the poisoned condition. The target may repeat its saving throw at the end of each of its turns to end the poisoned condition.

 

Description

Cazadores are oversized, highly dangerous insects native to desert regions.

Cazadores are exceptionally venomous, and they tend to hunt in packs.

They prefer warm, dry environments and tend to stick to higher elevations such as hillsides, but are easily hardy enough that they could venture out of their traditional climes when desperate for prey.

 

Cazadores resemble larger versions of the insects known as tarantula hawks

Habitat: Desert

AbelTNA

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