Gargantuan Construct, Any Chaotic Alignment
Armor Class 20 Natural
Hit Points 550 (30d20 + 100)
Speed 40 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
13 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +13, CON +10
Skills Athletics +6, Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 120 t, Passive Perception 12
Languages None, but understands the languages of the pilot
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The Mech is immune to any spell or effect that would alter its form.

Magic Resistance. The Mech has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Mech's weapon attacks are magical.

Fire Transfusion. The Mech is able to use fire damage to power itself. If the fire damage is more than 10, the Mech converts half of the fire damage back to health points and repairs itself.

Scanner. At the start of combat, the Mech can make a Perception check to see if it spots any enemies or perceived enemies.

Actions

Multiattack. The Mech makes two attacks, one Slam attack and one Sword attack

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 18 (3d8 + 6) Bludgeoning damage.

Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 20 (3d10 + 4) Slashing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 24 (3d12 + 6) Bludgeoning damage

Flamethrower (Recharge 5-6). The Mech releases a torrent of flame in a 30-foot cone. Each creature in that area must make a DC17 Dexterity saving throw, taking 25 (8d6) [fire] damage on a failed save or half as much on a successful save.

Harpoon. Ranged Weapon Attack: +8 to hit, range 45/90 ft., 1 target. Hit: 9 (1d10 + 3) Piercing damage. Players sized Large or below will have to make a DC17 Strength Saving Throw or be pulled to the Mech.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

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Description

A mech made from the fires of Dis and is designed to be a Battle Mech. It is a Gargantuan construct and is a column with 5 legs that allow for attacks and mobility. It has pistons, iron plating and red details that look like veins pulsing lava towards a giant eye that allows the Mech to see. The mech can be piloted from inside the central module and this input overrides the Mech's sentience. It cannot be communed with except for its' creator/pilot. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Eloise0710

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