Medium Beast, Lawful Good
Armor Class 16 Natural armor
Hit Points 72 (10d8 + 21)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws INT +6, WIS +7
Senses Darkvision, Passive Perception 17
Languages Blink Dog, Common, Elvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Astral eyes. The six eyes of Avalon are magic in nature, containing the ability so store and release magic. Each eye can store 1 level of spell for example a level 1 spell would require 1 eye to store, while a level 3 would require 3 eyes. Whoever is bonded with Avalon can spend 1 hour per eye storing spells and when cast they use the bonded's spellcasting modifier and spell save DC. 

Strong connection. The connection between Avalon and whoever they have bonded too stretches a large distance, They can communicate telpathically and share visions as long as they are within a mile of each other. 

Shared sight. Whoever has bonded to Avalon can use their connection to see through Avalons eyes, doing so will cause their eyes to roll back in their head going white while they are looking through Avalons eyes, additionally they can connect with up to 2 other people and allow them to see as well. 

Actions

Multiattack. Avalon can make 2 claw attacks and 1 bite on its turn.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) [magical slashing] damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 2) [magical piercing] damage. 

Arcane Eyes. Avalon can cast one of the spells within its eyes

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

firelordwasif

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