The chain berserker has a chained box to either one of his wrists. He uses these as weapons but if your party finds the key, they can open what lies inside them.
Charge - The creature charges at a specific target 10 feet away, the target must make a dc:15 dex save or take 2d10 damage and be knocked prone 10 feet back.
Swing - All creatures within 20 feet of the monster must make a dc 12 dex save or take 2d10 +5 damage
Punch - A target takes 1d6 damage if hit, any other targets within 10 feet must make a dex save (12) or take X2 damage the first target took. +3dmg CTH:+5
Kick - 2d6 +4 CTH: +3
Description
Large humanoid with chained boxes stuck to his wrists. There is a mask around his face protecting anyone from a lethal bite.
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