Medium Humanoid (Human), Chaotic Evil
Armor Class 17 (half plate)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +7, INT +5
Skills Acrobatics +7, Deception +4, Investigation +9, Perception +8, Stealth +11, Survival +8
Damage Resistances Poison
Senses Darkvision He trained himself in the dark so he got used to bad lighting., Passive Perception 18
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Improved Assassinate. Chevill has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Chevill scores against a surprised creature is a critical hit.

Evasion. If Chevill is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Chevill instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Improved Sneak Attack. Chevill deals an extra 21 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when his target is within 5 feet of an ally of his that isn't incapacitated and Chevill doesn't have disadvantage on the attack roll.

Actions

Multiattack. Chevill makes two shortsword or crossbow attacks or one crossbow attack and one shortsword attack.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage + 24 (7d6) poison damage.

Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage + 24 (7d6) poison damage.

Reactions

Opportunity Attack Multiattack. Chevill makes two shortsword attacks as his opportunity attack.

Description

Chevill is a rutheless killer, he will attack anyone on sight who is a monster or who has a monster.

Monster Tags: NPChumanoidInevitableHuman

Habitat: CoastalForestGrasslandHillMountainSwampUrban

Nickname_5713

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