Medium Humanoid, Lawful Evil
Armor Class 15 Studded Leather
Hit Points 32 (7d8 + 4)
Speed 35 ft., Climb 35 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +7, CON +6
Skills Athletics +7, Deception +6, Intimidation +6, Perception +3
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spider Climb. The thrall can supernaturally climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

 

Actions

Multiattack. The thrall makes two attacks.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 4) slashing damage. After a successful claw attack, it can use its bonus action to grapple the target with a contested strength check (escape DC 13).

Club. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 7 (1d4 + 4) bludgeoning damage.

Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d4+4) slashing damage.

Alackasam

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