Charm Resistance: advantage on saving throws for being charmed
dagger: 20/60ft 1d4 piercing
longbow 60/240 1d10 piercing
Charming Wink: recharge- (2-3) the amozones winks lovingly, the target must roll a dc15 wisdom saving throw. if it is a failure then the person becomes under the effect of a phifler of love, at the end of every turn the target can reroll the save. however each consecutive fail increases the dc by 1. if it is a sucess then the taget is immune to the effects of any charming winks for 24 hours. (not countiing the princess's)
Enter the description for how bonus actions work for your monster here.
If the amazoness is damaged and the cooldown of charming wink is 0 they can use attract
Attract: if the target can see the amazoness and they willingly damage it they must roll a dc 10 wisdom saving throw, if failed then they will try their best not to let the Amozoness
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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