Large Beast (Half-Dragon), Chaotic Good
Armor Class 18 natural armor
Hit Points 36 (3d12 + 3)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +6, DEX +5
Skills Acrobatics +6, Intimidation +9, Survival +8
Damage Vulnerabilities Psychic
Damage Resistances Poison
Damage Immunities Lightning
Condition Immunities Frightened, Paralyzed
Senses Darkvision, Passive Perception 11
Languages Draconic --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Volt Charge 3/day the user becomes infused with electricity and charges forward at double there speed if this hits a enemy it deals 3d8 lightning damage ends if the user stops or hits something 

Lightning Breath exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: MountainUrban

dhendr

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