Beastly Instincs: Cant be Suprised, unless incacipated by magical means
Charm Resistance: Resistance to being charmed
Elite Gear: all weapons do 1d8 poison damage + normal damage
Dagger 2d4 piercing 20/60 + 1d8 poison damage
Longbow 2d10 piercing + 1d8 poison
Charming Wink: recharge- (2-3) the amozones winks lovingly, the target must roll a dc15 wisdom saving throw. if it is a failure then the person becomes under the effect of a phifler of love, at the end of every turn the target can reroll the save. however each consecutive fail increases the dc by 1. if it is a sucess then the taget is immune to the effects of any charming winks for 24 hours. (not countiing the princess's)
pilfer of love she has 2 pilfer of loves.
Enter the description for how bonus actions work for your monster here.
Swift hands, if attacked by a melee wepon the amazones can use her reaction to do a strength check competition. if the wielder is using bolth hands then the amazones has disadvantage. if the amazones wins she takes the weapon, if she loses she drops her weapon
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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