Forests Renewal. The crowrega regains 10 hit points at the start of its turn. If the crowrega takes fire or radiant damage, this trait doesn’t function at the start of the crow creature's next turn. The crowrega ’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Soul Bound. When the crowrega ’s body is destroyed, its soul returns to the site of its creation. After some time, the soul inhabits and animates plants into the new form of the crowyega.
Move Like They Do. Immune to natural confining. After initiative has been determined if the crow creature is first in order and if it takes the Attack action on that turn, it can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 (1d10 if using two hands) damage of the weapon’s damage type.
Evasion. If the crowrega takes only half damage from a successful saving throw, it takes no damage.
Legendary Resistance (2/Day). If the crowrega fails a saving throw, it can choose to succeed instead.
Spellcasting. The crowrega is an 9th-level half-caster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The crowrega has the following ranger spells prepared.
1st level (4 slots): disguise self, entangle, fog cloud, longstrider, hunter's mark
2nd level (3 slots): rope trick, barkskin, spike growth, pass without trace
3rd level (2 slots): fear, bestow curse
Multiattack. The crowyega makes two Vengeful Scythe attacks.
Vengeful Scythe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) slashing damage to make a melee attack, plus 6 (2d6) poison damage.
Corpus Matura (2/day). The crowrega draws a thin sigil in the air, illuminating the floor of the forest in a magic circle. Two ripened corpses within the area rise from the floor and move toward a chosen target. See Ripened Corpses.
Description
Emotional State. Vengeful
Demeanor. Ravenously pursues prey, merciless, will coup de grace.
Comments