Medium Beast, Neutral Good
Armor Class 16 (natural armor)
Hit Points 21 (3d10 + 6)
Speed 40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5, WIS +3
Skills Insight +3, Perception +7, Stealth +11, Survival +5
Damage Resistances Poison
Senses Darkvision 60ft., Passive Perception 13
Languages Understands but can not speak Elven.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Senses (Hearing and Smell): The Cooshee has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Forest Camouflage: The Cooshee has advantage on Dexterity (Stealth) checks while in forest terrain.

Pack Tactics: The Cooshee has advantage on an attack roll against a creature if at least one of the cooshee’s allies is within 5ft of the creature and the ally isn’t incapacitated.

True Companion: While within 5ft of an ally, the Cooshee emits an aura of regeneration. This aura heals allies at the start of their turn for 5 hit points. If target ally is at maximum hit points, they instead gain 5 temporary hit points.

Actions

Multi-attack: The Cooshee makes three attacks; one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d8+2) [piercing] damage. If the target is a creature, it must succeed on a DC 14 strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 3 (1d4+1) [slashing] damage.

Description

This creature appears as a large green and brown spotted dog with slightly elven features. It has a long, curling tail and ears that taper to points above its head..

Monster Tags: Selesnyabeast companionpet

Habitat: Forest

atomwyrm

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