Large Beast, Unaligned
Armor Class 12 Natural armor
Hit Points 37 (4d10 + 15)
Speed 60 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
9 (-1)
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Powerful Build. greater Warhorse counts as one size larger when determining it's carrying capacity and the weight it can push, drag, or carry.

War mount. Heavy warhorse has advantage on saving throws against being charmed or frightened if it can see or hear the rider.

Advanced Combat Training. Heavy warhorse is proficient with light, medium and heavy armor. In addition, a rider has an Advantage on all checks to maintain control and to remain in the saddle.

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Multiattack. The horse makes two hooves attacks as an action, with potential hoof kick as a bonus action & bite as a reaction (*see conditions below).

Hooves (action) Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Hoof kick (Bonus action * see condition below). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Bite (reaction only * see condition below). Melee Weapon Attack: +7 to Hit, reach 5ft., one target. Hit: 6 (D4+4)

Charge (Recharge 5-6). The horse moves up to double it's movement speed straight toward a creature and makes a hooves attack with advantage, if the attack hits it deals a extra 1d6 bludgeoning damage for each 30 feet it has moved.

Bonus Actions

Rear Strike. As a bonus action on it's turn the Vale Warhorse may make a single “Hoof kick” attack against a target it has not attacked yet located to its rear flank.

Hoof kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Reactions

Trained for War. When the horse or it's rider is attacked in melee combat the horse may as a reaction make a Bite Attack.

Bite (reaction only) Melee Weapon Attack: +7 to Hit, reach 5ft., one target. Hit: 6 (D4+4)

Description

Warhorse bred from the Vale of Highfolk, often chosen as cavalry mounts for warrior orders like the Knights of the Hart (Highfolk, Furyondy & Veluna) and the Black Scorpion Guard of the Citystate. Given their advanced combat training, they can even tolerate the presence of Keer-Griff Riders (two headed griffon mounts used for air cavalry).

Monster Tags: Misc Creaturebeast companion

Habitat: Urban

Sinam

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