Amphibious: Can breathe both air and water.
Magical Curiosity: Through its curiosity and observation can learn one spell taught to it.
Cast Spell: As an action the axolotl can cast one spell that it has learned from its owner and has prepared. (Must take long rest before changing prepared spell.)
Action Melee Attack. Smack: +2 to hit, reach 5 ft., 1 target. Hit: 1d8 bludgeoning damage.
Intriguing: As a bonus action the Axolotl can use its intriguing looks and size to attempt to lure enemies into attacking. Any creature hostile to the Axolotl that can see it must make a WIS 15 saving throw or have disadvantage on all attacks not against the Axolotl.
Protective: Whenever the owner is in danger within 5ft the axolotl will instead take the hit and has a +3 to AC when using this reaction.
Description
A strange creature that roams the sea throughout the world. It is rarely ever seen or studied so no one knows what they can do or how long they can live. Since there is very little known about this creature no one knows of its capabilities but it is a very friendly creatures and tends to take the alignment of whatever alignment its owner is.
Water-Loving: The Axolotl loves being in water and has a need to be in water. If not bathed in water at least one every 4 hours it has disadvantage on all DEX saving throws.
Companion Link: As the axolotl's imprinted companion grows stronger so does the axolotl. When the imprinted character gains a level the axolotl gains another 6 (1d8) health.
Previous Versions
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3/9/2022 3:55:40 AM
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