Devil's Sight. Magical darkness doesn’t impede the Kyton 's darkvision.
Magic Resistance. The Kyton has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Kyton weapon attacks are magical.
Shadow Born. While in dim light or darkness, the Kyton deals an additional 1d6 points of psychic damage with each attack.
Sadism: The Kyton has a pool of damage it can draw from to deal additional damage with it's attacks. Each time the Kyton is damaged by a slashing or piercing attack, add 1d6 to the pool.
Multiattack. The Kyton makes three attacks with it's lancets.
Lancet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage. If the Kyton is in dim light or darkness, the attack deals an additional (1d6). On a failed Constitution Saving Throw (DC 15) the creature begins to bleed taking 1d6 damage each turn. The bleeding does not stack. The bleeding continues until treated with a DC 13 Medicine check, magical healing does not heal the bleeding though it restores HP as normal.
Shadow Walk: On taking damage, the Kyron may turn to shadow and move 15 feet without incurring an attack of opportunity.
Description
A tall, thin, pale white woman, who's forehead is implanted with a crown of iron. Tears of blood drip from her blackened eyes. Her flesh pieced with dozens of long, thin, almost surgical tools. Her dress is made of leather and ends in long strips that trail on the floor behind her. As you approach, she gracefully slides a blade imbedded in her forearm free and almost groans as she licks the blood from the blade.
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