Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (15 with mage armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +4, WIS +3
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Any four languages
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand

1st level (2 slots): mage armor, magic missile, shield

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. 

However, materials cost gold, and if you're desperate, there are less scrupulous ways to obtain that.

Monster Tags: NPC

Habitat: Urban

badgerman12

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