Armor Class
14
Natural Armor
Hit Points
20
(3d10 + 3)
Speed
35 ft.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
4
(-3)
Senses
Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spine. Ranged Weapon Attack: +2 to hit, range 30 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or have disadvantage on their next attack.
Comments