Sneak Attack (1/Turn). The Fencer deals an extra 2d6 damage when it hits a target with a weapon attack and has advantage on the attack roll.
Music Of Terror: If someone hear the Fencer playing for 30 sec, he must succeed on a Wisdom saving throw (DC 14) or be frightened for 5 min.
Multiattack. The Fencer makes two melee attacks.
Rapier Melee Weapon Attack: Hit +6. 1d8+3. Piercing damage.
Psychic Blades: 1 Bard Inspiration die. Add 2d6 psychic damage to the Rapier Attack. (Once per turn).
Spells: 1st level (4 slots): Dissonance Whispers, Feather Fall, Tasha's Hideous Laughter.
2st level (3 slots): Cloud of daggers.
3st level (3 slots) : Vampiric Touch.
Bardic Inspiration: 3 Bard Inspiration dies (1d8).
Countercharm (action or reaction): The Fencer start a perfomance and gain advantage on saving throws against being frightened or charmed.
Description
The Fencer usually works for someone as a spy, assassin, or as a right-hand man.
His rapier manages to be a deadlier weapon when used in conjunction with his violin. If you see his blades dancing around the shadow coming out of his body, than will be the last thing that you will see.
Comments