Ice Walk. Chione can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement.
Unseelie Levitation. Chione can levitate in the air on a cloud of snow.
Spellcasting. Chione is a 14th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks).
Cantrips (at will): chill touch, frostbite, minor illusion, ray of frost
1st level (4 slots): charm person, ice knife, shield*, sleep
2nd level (3 slots): hold person, misty step, suggestion
3rd level (3 slots): counterspell, slow, tidal wave
4th level (3 slots): charm monster, ice storm, polymorph
5th level (2 slots): cone of cold, dominate person
6th level (1 slot): wall of ice
7th level (1 slot): power word pain
Legendary Resistance (3/Day). If Chione fails a saving throw, she can choose to succeed instead.
Multiattack. Chione makes three attacks with her Frost Blade or Frost Bow. One of these can be replaced with a cantrip.
Frost Blade. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) slashing damage plus 9 (2d8) cold damage.
Frost Bow. Ranged Weapon Attack: +12 to hit, reach 60 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
Diamond Dust (Recharge 5–6). Chione sends an icy blast in a 90-foot cone from her hands. Each creature in that area must make a DC 22 Constitution saving throw, taking 58 (13d8) cold damage on a failed save and the creature is restrained in ice, or half as much damage on a successful one and the creature is not restrained. The creature can make a DC 18 strength(athletics) check at the end of their turn to break the ice and become no longer restrained. Flames can melt the ice freeing the restrained creature.
Chione can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chione regains spent legendary actions at the start of her turn.
Weapon Attack. Chione can make 1 attack either with her Frost Blade or Frost Bow.
Cantrip. Chione can cast 1 cantrip from her list of spells.
Repelling Wind (Costs 2 Actions). Chione lets out a blast of wind and frost around her. Each creature within 10 feet of Chione must succeed on a DC 22 Strength saving throw or take 15 (2d6 + 8) bludgeoning damage and pushed back 15 feet.
Lair and Lair Actions
Chione’s Lair
Chione's lair is located in a cavern in the Frost Fields within the Unseelie Domain of the Feywild.
Her lair is a huge, beautiful cathedral type structure made completely of ice.
Lair Actions
On initiative count 20 (losing initiative ties), Chione takes a lair action to cause one of the following effects; Chione can’t use the same effect two rounds in a row:
- Chione causes Jagged ice shards to fall from the ceiling. Each creature in that area must make a DC 15 Dexterity saving throw, taking 7 (2d6) piercing damage plus 4 (1d8) cold damage on a failed save.
- Chione compresses ice and snow to summon 3 Ice Soldiers to protect her. Each soldier acts on its own initiative, rolled when summoned, has 10 Hit Points, 15 AC, and can make 1 melee weapon attack with a 5ft. reach, +8 to hit, and deals 1d8 slashing damage plus 1d6 cold damage.
- Chione fills the space with a dense, cold fog, causing the area to become heavily obscured for 1 round or until blown away with a powerful wind of at least 20mph.
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