Small Plant, Neutral
Armor Class 11 (natural armor)
Hit Points 18 (4d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
15 (+2)
CHA
3 (-4)
Skills Arcana +4, Stealth +3
Damage Vulnerabilities Fire
Condition Immunities Blinded, Deafened
Senses Blindsight 80 ft. (blind beyond this radius), Passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the mage remains motionless, it is indistinguishable from a large clover.

Spellcasting. The mage is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +3 to hit with spell attacks). The mage has the following druid spells prepared:
Cantrips (at will): Mending, Thorn Whip
1st level (3 slots): Entangle, Goodberry, Speak with Animals

Actions

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage + 2 (1d4) force damage.

Description

Clover-folk who dedicate their lives to the study of magic become advisors and ambassadors for the ruler of their settlement. The wisest cast of clover-folk, mages are adept users of magic but would much prefer diplomacy.

Habitat: ForestGrasslandHill

TheGratestPeasent

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