Small Plant, Chaotic Neutral
Armor Class 14 (shield)
Hit Points 20 (4d6 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Skills Athletics +3, Stealth +2
Damage Vulnerabilities Fire
Condition Immunities Blinded, Deafened
Senses Blindsight 80 ft. (blind beyond this radius), Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While it remains motionless, the warrior is indistinguishable from a large clover.

Steadfast. The warrior can't be frightened while it can see an allied creature within 20 feet of it.

Actions

Multiattack. The warrior makes three melee attacks.

Pebble Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) slashing damage. 

Reactions

Parry.  The warrior adds 2 to its A.C. against one attack that would hit. To do so, it must be wielding a melee weapon and be able to see its attacker.

Description

Trained fighters tasked with defending their settlement, warriors are the strongest cast of clover-folk. When not fighting, the warriors patrol the borders of their settlement attacking in groups when a threat draws near. Clover-folk warriors have also been known to ride squirrels and other small animals as war mounts.

Habitat: ForestGrasslandHill

TheGratestPeasent

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