Armor Class 13 Natural armor
Hit Points 76 (10d12 + 16)
Speed 15 ft., Swim 75 ft.
STR
19 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +3
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hold Breath. While out of water, the CPUS can hold its breath for 2 hours.
Underwater Camouflage. The CPUS has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The CPUS can breathe only underwater.

 
Actions

Tentacles. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage, plus 3(1d6) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the CPUS can't use its tentacles on another target.
Ink Cloud (Recharge 6). A 30- foot-radius cloud of ink extends all around the CPUS if it is underwater. The area is heavily obscured for 3 minutes, although a significant current can disperse the ink. After releasing the ink, the CPUS can use the Dash action as a bonus action.

Description

Cephalopods of particularly unusual size is a rare sight, only known to most due to old fisherman's tales and legends of enormous squids dragging ships, large and small alike, to the briny depths of the sea.

Monster Tags: Misc Creature

Habitat: Underwater

AcerakTheEternal