Small Plant, Lawful Neutral
Armor Class 13 (natural armor)
Hit Points 30 (6d6 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +3, Persuasion +2, Stealth +4
Damage Vulnerabilities Fire
Condition Immunities Blinded, Deafened
Senses Blindsight 80 ft. (blind beyond this radius), Passive Perception 14
Languages Common, Druidic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While it remains motionless, the sovereign is indistinguishable from a large clover.

Lucky.  The sovereign has advantage on saving throws while not suffering from a negative effect.

Spellcasting. The sovereign is a 5-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks). The sovereign has the following druid spells prepared:
Cantrips (at will): Poison Spray, Shillelagh, Thorn Whip
1st level (4 slots): Detect Magic, Fog Cloud, Goodberry, Speak with Animals             2nd level (3 slots): Gust of Wind, Protection from Poison, Spike Growth                         3rd level (2 slots): Plant Growth, Speak with Plants

Actions

Scepter. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) bludgeoning damage. 

Hurl Bolt. RangedWeapon Attack: +5 to hit, range 30/200 ft., 1 target. Hit: 7 (1d6 + 4) lightning damage.

Bonus Actions

Command.  The sovereign grants one ally it can see within 30 feet of it advantage on its next attack roll.

Description

Each clover-folk settlement is rules by one sovereign - a rare, four-leafed clover-folk elected  every time the previous one dies. Studied in the art of magic, a sovereign has complete authority over every other cast of clover-folk and bears the responsibility to organize the settlement. 

Habitat: ForestGrasslandHill

TheGratestPeasent

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