False Appearance. While it remains motionless, the sovereign is indistinguishable from a large clover.
Lucky. The sovereign has advantage on saving throws while not suffering from a negative effect.
Spellcasting. The sovereign is a 5-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks). The sovereign has the following druid spells prepared:
Cantrips (at will): Poison Spray, Shillelagh, Thorn Whip
1st level (4 slots): Detect Magic, Fog Cloud, Goodberry, Speak with Animals 2nd level (3 slots): Gust of Wind, Protection from Poison, Spike Growth 3rd level (2 slots): Plant Growth, Speak with Plants
Scepter. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) bludgeoning damage.
Hurl Bolt. RangedWeapon Attack: +5 to hit, range 30/200 ft., 1 target. Hit: 7 (1d6 + 4) lightning damage.
Command. The sovereign grants one ally it can see within 30 feet of it advantage on its next attack roll.
Description
Each clover-folk settlement is rules by one sovereign - a rare, four-leafed clover-folk elected every time the previous one dies. Studied in the art of magic, a sovereign has complete authority over every other cast of clover-folk and bears the responsibility to organize the settlement.
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