Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 167 (16d10 + 90)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Resistances Fire
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fire Hardened. Whenever the golem is subjected to fire damage, it becomes resistant to all bludgeoning, piercing, and slashing damage for the next minute.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Brick Grip. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 +5) bludgeoning damage. If the target is medium or smaller the creature is grappled (escape DC 15). The golem can have no more than two creatures grappled this way at a time.

Reactions

Strong Grip. When a creature grappled by the golem tries to escape and fails, the golem can choose to deal them 10 (1d10 +5) bludgeoning damage.

Ekemos_Undying