Armor Class
10
Hit Points
40
(4d10 + 12)
Speed
50 ft.
STR
18
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Baggage Space. The mount has an extra space on the inside that can hold up to 80lbs of equipment.
Actions
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d10) bludgeoning damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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