Dogslicer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Firebomb. (3/day) Ranged Weapon Attack: The Bomber Goblin chooses a point he can see within 20 ft. All targets in a 5ft radius from that point must succeed on a DC 11 Dex save or take 2d4 points of fire damage. This damage is halved if the Dexterity save is succesful.
Kaboom!. A Bomber Goblin can activate all the explosives it is carrying as a last ditch effort to take its opponents with it. Once per long rest after being hit by an attack, but before recieving the damage, the Bomber Goblin can use its reaction to explode. Any creatures within 10 ft of the Bomber Goblin must make a DC 12 Dexterity Save or suffer 2d6 points of Fire Damage. The Bomber Goblin fails this saving throw automatically.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Once he rallied enough Goblin clans and tribes under his banner, Melak took advantage of his bretheren´s numbers, facility to be manipulated as well as their blind bloodlust and combined it with mass produced explosives he got from one of his more crafty military advisors.
Blindided by the promises of conquest that the Toadbite clan has fed into their primitive brains, and armed with working alchemical explisives, these shock troops of the Toadbite army are sent into battle as living siege weapons and line breakers with no expectations for them to see their next dawn.
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