Keen Hearing. The bunny has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Standing Leap. As part of its movement and without a running start, the Bunny can long jump up to 10 feet and high jump up to 5 feet.
Fragile Heart. When the Bunny fails a fear saving throw, the bunny must make a CON saving throw of 5 or instantly suffer fatal damage in the form of a heart attack.
Bite. Melee Weapon Attack: -4 to hit, reach 0 ft., one target, Hit: 1 piercing damage.
Panic!!! The Bunny can use it's reaction to make sudden rapid movement. Until the start of its next turn, it gains the benefits of the dodge action. This benefit is lost if the Bunny is incapacitated or if its speed drops to 0. At the start of the Bunny's next turn it suffers one level of exhaustion.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/19/2019 7:50:13 PM
|
6
|
0
|
1.0
|
Coming Soon
|
|
|
1/21/2019 7:56:13 AM
|
26
|
1
|
--
|
Coming Soon
|
Comments