Amphibious. The Alcepotomus has a swim speed of 50 ft.
Trampling Gore. If the alcepotomus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the alcepotomus can make one additional bite attack against it as a bonus action.
Bite. Melee Weapon Attack +6 to hit, one target. Hit: 15 (2d8+4) bludgeoning damage.
Gore. Melee Weapon Attack +6 to hit, one target. Hit: 11 (2d6+4) bludgeoning damage.
Description
An Alcepotemus is a combination of a moose and a hippo. It has the same shaped body as a hippo but with long, hair and two large antlers.
Previous Versions
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