Large Beast, Unaligned
Armor Class 15 natural armor
Hit Points 85 (10d10 + 30)
Speed 40 ft., Swim 50 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The Alcepotomus has a swim speed of 50 ft. 

Trampling Gore.  If the alcepotomus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the alcepotomus can make one additional bite attack against it as a bonus action. 

Actions

Bite. Melee Weapon Attack +6 to hit, one target. Hit: 15 (2d8+4) bludgeoning damage. 

Gore. Melee Weapon Attack +6 to hit, one target. Hit: 11 (2d6+4) bludgeoning damage.  

Description

An Alcepotemus is a combination of a moose and a hippo. It has the same shaped body as a hippo but with long, hair and two large antlers. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2022 7:21:03 PM
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Coming Soon

Habitat: Swamp

lojokid09

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