Medium Elemental, Chaotic Evil
Armor Class 10 Padded
Hit Points 30 (5d10 + 10)
Speed
STR
11 (+0)
DEX
17 (+3)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +5, INT +5
Damage Vulnerabilities Cold, Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Now you see me, Now you dont
At the end of a the shinobi's turn, it slinks back into the mist, disappearing (unless spotted by any means) 

Blind Assault
When the Shinobi makes an attack from the mist (Refer to "Now you see me, Now you don't" it will have disadvantage on it's attack. 

Actions

Mist Dagger
Basic weapon attack, deals 1d6+7 damage 

Flurry of blows
The shinobi lunges forwards, striking 5 times, however after doing so, it will gain 1 level of exhaustion and have it's next turn skipped

Mist Clone
The Shinobi may take 1 round to take up concentration, after the round has finished, it will summon 10 replicas of itself, the replicas cannot attack, however, they do cause mass confusion and cause anybody attacking the shinobi disadvantage on attack rolls. (Shinobi can be spotted if arcana or perception is rolled above 14)

If the shinobi is not located after 5 rounds of this ability being used, the clones will erupt and deal 1d6 necrotic damage each (Can effect the shinobi) 


Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Mist Bomb
As a reaction to being attack, the shinobi may roll to dodge, if it succeeds, it will disappear into the mist, leaving a mist bomb in it's place, any creatures within 10 feet of the explosive can take any reaction against it before it explodes (Blocking, Picking it up, Kicking it, ect ect) however if the reaction fails, all creatures within 10 feet will take 2d6 necrotic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Guy made of mist

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

BjonerJohnson

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