Armor Class 14 Natural
Hit Points 4 (1d4 + 2)
Speed 30 ft.
STR
2 (-4)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws CON +4
Damage Resistances Poison
Senses Blindsight The familiar cannot see or smell, as it has no eyes or nose. However, it can hear and it does have Blindsense up to 60ft., Passive Perception 12
Languages Understands any language the summoner speaks
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Constructed Resilience. As a construct, the familiar has advantage on constitution saving throws.

Actions

Melee Attack. Melee Weapon Attack: +5 to hit. Hit: 1 bludgeoning damage. 

Sweep the Leg. As an action, the familiar can attempt to trip a foe. The target must make a DC13 Dexterity saving throw or be knocked prone. 

Teleport. On the familiar's master using their action, the familiar can be dismissed to a pocket dimension. On a following action, the familiar can be recalled to this dimension within 30 feet of the familiar's master. 

Telepathy. When within 100ft of the familiar, their master can deliver commands telepathically to them. The familiar's master can also use the senses the familiar possesses. As the construct has no eyes, this allows the familiar's master to use its blindsense and hearing.

Description

A tiny broom, made out of metallic materials. It can extend two thin metallic arms to pick up objects of 5lbs or less. 

ArdentlyPsionic

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