Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Powerfull Presence. It then makes three attacks: one with its bite and two with its claws or three fireballs.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 27 (5d8 + 8) bludgeoning damage and the target is flung a 50ft.
Powerfull Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it gets immunity to the Dragon's Fireball and resistance to all fire damage and advantage on all attack rolls and saving throws until a long rest.
FireBall. The dragon cast a Fireball as a 5th level
The dragon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack
Fireball (takes 2 actions) . The Dragon uses fireball
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