Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two gust attacks.
Gust - Air attack that deals 1d6 damage. The creature must make a DEX save or be blown back 5 ft.
Whirlwind - The creature must make a DEX save DC 16 or be caught in the Whirlwind. While in the Whirlwind the creature takes 1d8 damage per turn and is floating 5 ft above the ground. The whirlwind ends after 5 turns or when the Air Spirit is killed.
Description
An Air Spirit is closely related to an Air Elemental. They look like floating spheres of pure wind. Be careful if you get too close you might get sucked into its whirlwind.
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