Large Monstrosity, Chaotic Neutral
Armor Class 21 Natural Armor
Hit Points 155 (12d20 + 30)
Speed 50 ft.
STR
21 (+5)
DEX
19 (+4)
CON
21 (+5)
INT
8 (-1)
WIS
7 (-2)
CHA
3 (-4)
Damage Vulnerabilities Poison, Psychic
Damage Resistances Bludgeoning, Piercing, Slashing, Ranged Attacks
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Frightened, Invisible
Senses Blindsight, Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Glorious Scales:
Immunity to any melee attack made by a person under the base strength of 20

Immunity to Fire:
The creature is fully immune to fire damage no matter what.

Weakness to Poison:
The creature takes double damage from poison and players have an advantage on saving throws against it if it is engulfed in poison.

Weakness to Necromancy and Psychic Damage:
The creature takes double damage from Necrotic and Psychic damage.

Actions

Multi-attack:
This creature can attack twice, once with bite and once with rampage.

Bite:
The creature sinks its teeth into another creature +10 to hit, target 1 creature. On hit deal 4d10 piercing damage.

Rampage:
The creature attacks violently in a 20 feet radius, +8 to hit, target multiple creatures within range. On hit deal 8d4 bludgeoning damage.

Swallow:
The beast would dive into the ground, as it came out of the ground underneath a player head first, it swallowing them whole, delivering 3d10 of damage if the player fails a Dexterity Saving Throw.

Titanic Squash:
The beast would raise it's tail upwards as it slammed down on the player dealing 3d8 of damage if the player fails a Dexterity Saving Throw, as well as Dazing it's opponent and making them Prone.

Acidic Mayhem:
The beast would rise 20 Feet into the air, as it spits a cone of acid 30 feet in front of it, anyone in the range has to roll a Dexterity Saving Throw to dodge, or they will take 2d10 worth of damage for 2 rounds.

Description

A 13 feet wide, and 30 Feet long worm with 5 sets of razor sharp teeth shaped as a circle, it has the ability to spin them around like a chainsaw, scales that were too tough for a normal human to crack, it had no eyes and can only sense people by smell, if there is a strong smell around the creature such as poison it takes double damage and players have an advantage on saving throws against it.

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2022 4:46:26 PM
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Coming Soon

Habitat: Desert

RowX

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