Glorious Scales:
Immunity to any melee attack made by a person under the base strength of 20
Immunity to Fire:
The creature is fully immune to fire damage no matter what.
Weakness to Poison:
The creature takes double damage from poison and players have an advantage on saving throws against it if it is engulfed in poison.
Weakness to Necromancy and Psychic Damage:
The creature takes double damage from Necrotic and Psychic damage.
Multi-attack:
This creature can attack twice, once with bite and once with rampage.
Bite:
The creature sinks its teeth into another creature +10 to hit, target 1 creature. On hit deal 4d10 piercing damage.
Rampage:
The creature attacks violently in a 20 feet radius, +8 to hit, target multiple creatures within range. On hit deal 8d4 bludgeoning damage.
Swallow:
The beast would dive into the ground, as it came out of the ground underneath a player head first, it swallowing them whole, delivering 3d10 of damage if the player fails a Dexterity Saving Throw.
Titanic Squash:
The beast would raise it's tail upwards as it slammed down on the player dealing 3d8 of damage if the player fails a Dexterity Saving Throw, as well as Dazing it's opponent and making them Prone.
Acidic Mayhem:
The beast would rise 20 Feet into the air, as it spits a cone of acid 30 feet in front of it, anyone in the range has to roll a Dexterity Saving Throw to dodge, or they will take 2d10 worth of damage for 2 rounds.
Description
A 13 feet wide, and 30 Feet long worm with 5 sets of razor sharp teeth shaped as a circle, it has the ability to spin them around like a chainsaw, scales that were too tough for a normal human to crack, it had no eyes and can only sense people by smell, if there is a strong smell around the creature such as poison it takes double damage and players have an advantage on saving throws against it.
Previous Versions
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3/11/2022 4:46:26 PM
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Coming Soon
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