Huge Undead (Frost Giant), Neutral Evil
Armor Class 12 Armor Scraps
Hit Points 105 (10d12 + 40)
Speed 35 ft.
STR
23 (+6)
DEX
9 (-1)
CON
23 (+6)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +8
Damage Vulnerabilities Slashing
Damage Resistances Psychic
Damage Immunities Cold, Poison
Senses Passive Perception 12
Languages Giant Can understand, but cant speak 'Only knew languages it knew in life'
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 

Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 15 (2d12 + 2) [Slashing] damage. 

Call Undead. The giant roars and summons 1d4 zombies/skeletons to help it. They rise up from the ground or from nearby corpses with the leftover necrotic magic from its summoner.

Undead Fortitude. If damage reduces the giant to 0 hit points, it must make a constitution saving throw with a DC of 7 + damage taken, unless the damage is radiant or from a critical hit. On a success, the giant drops to 1 hit point instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A normal frost giant, but risen from the dead and on the hunt!

harrytg16

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